During the Steam summer sales I finally got 7 Days to Die. I also made a bunch of my friends get it too so we’ve been playing every now and then. And I must say… it’s loads better than DayZ.
Before getting DayZ, I was super excited and curious about it. A survival game that forces you to interact in a way that may come close to how you would in an actual apocalypse? Sounds fun! You must make sure you have food and water, and that you’re healthy and dry—all while fending of zombies.
Now both 7 Days and DayZ are in their alpha stages but here’s why I like 7 Days a million times better: for a game that’s charging people for their alpha, 7 Days is actually playable. Don’t get me wrong, they both have their bugs, but your experience with 7 Days is going to be a lot smoother.
In terms of the actual game, 7 Days also requires you to ensure your character is well fed, healthy, and there’s also a sprint bar. But food is a lot easier to consume (no need for the can opener in DayZ), and water is more common. Starting a fire to boil the water, crafting weapons to defend against zombies, creating locked doors—all these components work well in its alpha stages. When you die, you lose everything on your “belt”, but not in your backpack.
DayZ frustrated me to no end because when you die, that’s it. You lose everything and start completely from scratch. While I first thought that was cool, I soon realized how overpowered the zombies in DayZ were, and alongside players who are all looking out for themselves, as well as the million other ways to die, you can see how starting from scratch is a real turn off.
In 7 Days, if you die, you will be respawned in a random area of the map—much like DayZ. However, the map is smaller, making it less tedious to meet up with your friends. I remember when my friends and I would basically spend half (if not more) of our time trying to meet up in DayZ. Doesn’t really make for exciting gameplay. It felt like I bought Hiking Simulator for $30 instead.
I really do enjoy 7 Days’ land claim block system, as well as the ability for your progress to be saved on a server so your locked chests and houses can be returned to. I also like the crafting system in the game. DayZ had pre-generated structures that you could not add or subtract from (also the zombies phased through the walls and floors…but I mean, it is still in alpha, so not going to judge them too harshly on this).
Maybe the “hardcore” zombie survival game that is DayZ just isn’t for me, but I honestly found 7 Days to Die a lot more enjoyable and fun to play with friends. At one point we had taken shelter in an abandoned house and started to set up base there. Suddenly some dude’s head popped into view through the window. It took us about 5 seconds to realize this was not one of us (you can’t actually see the names above people’s heads until you’re sufficiently close, and characters currently look a lot like each other), but by then the guy had opened fire on everyone in the room. Since we had about six people to his one, we took him out but were quick to fortify our temporary base with land mines.
If I had to recommend one or the other, I would definitely suggest you get 7 Days to Die. It’s slightly cheaper too! :)